
GlGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499Īpplied Workarounds: set_zero_level_before_generating_mipmap On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Mac drivers handle struct scopes incorrectly: 403957Īpplied Workarounds: regenerate_struct_names

Disable all known Intel GPUs other than Intel 6th and 7th Generation cards, which have been tested.: 613272, 614468ĭon't allow ES3 on Mac core profile < 4.1: 295792Īpplied Workarounds: unfold_short_circuit_as_ternary_operationĪlways rewrite vec/mat constructors to be consistent: 398694Īpplied Workarounds: scalarize_vec_and_mat_constructor_args Some GPUs on Mac can perform poorly with GPU rasterization. Intel HD 3000 driver crashes frequently on Mac: 592130, 661596ĭisabled Features: flash_stage3d, gpu_compositing, gpu_rasterization, flash3d, accelerated_webgl2, accelerated_2d_canvas, accelerated_video_decode, accelerated_webgl, flash_stage3d_baseline Unpack_image_height_workaround_with_unpack_buffer Unpack_alignment_workaround_with_unpack_buffer Unfold_short_circuit_as_ternary_operation

Pack_parameters_workaround_with_pack_buffer Init_two_cube_map_levels_before_copyteximage Hardware acceleration disabledĪdjust_src_dst_region_for_blitframebuffer Canvas: Software only, hardware acceleration unavailableįlash Stage3D Baseline profile: Unavailable
